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Luckytime

647 Art Reviews

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Woah, great use of colors. It's just a little rough in a lot of parts though.

It's visually cluttered and lacks composition. The color choices clash and overwhelm me and the spaceship blends into the floor. A for effort though.

ScepterDPinoy responds:

I was supposed to make it isometric but it's too time consuming. I should've change the tileset color though.

The fact that this isn't bigger is a tragedy.

Somebody frontpage this...
Is anybody out there?
CAN YOU HEAR ME!?

Rhunyc responds:

Thank you for the notion, but I don't think it's gonna happen. :)

I can hear you though!

Some of it is good like the middle section, but then other parts take away from it like the bottom and sides. Too many bland repeating patterns.

I like what you were going for but there's too much light flooding the room. I'd like to see the character without having to lean in.

Kel-chan responds:

its a frame of an animation sequence. So in the animation the character walks from the shadows into the light

The black background really goes well with the rest of it thematically. The only thing I worry about it that not enough people will see it based on your thumbnail. I clicked on it randomly, in fact. Choosing a good thumbnail is just as important as any other step, I would have used the face since that's much more interesting. The art is decent but a lot could be improved like the pose, lighting, effects, etc.

It's hard to find art with coloring this good, props for doing an amazing job on that. The arms coming out of the back thing doesn't really bother me, its heavily stylized after all. I think you should worry more about the eyes. The way they're tilted towards each other makes him look like he's got some sort of fish-eye thing going on. Try covering one of his eyes and re-imagine it as being parallel to the other one to see what I mean. Overall, it's really good.

I could definitely see you doing art for a big game company. If that's what you wanna do of course.

I always love some good sketches.

If you're a fan of your own work, then you'll be fine ~ Start small. If you can't, then start smaller ~ If you don't love what you put out, don't expect anyone else to

Age 32, Male

Process Improvement

AAS Mechanical Engineering

North Carolina

Joined on 8/6/09

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