Some of it is good like the middle section, but then other parts take away from it like the bottom and sides. Too many bland repeating patterns.
Some of it is good like the middle section, but then other parts take away from it like the bottom and sides. Too many bland repeating patterns.
I like what you were going for but there's too much light flooding the room. I'd like to see the character without having to lean in.
its a frame of an animation sequence. So in the animation the character walks from the shadows into the light
The black background really goes well with the rest of it thematically. The only thing I worry about it that not enough people will see it based on your thumbnail. I clicked on it randomly, in fact. Choosing a good thumbnail is just as important as any other step, I would have used the face since that's much more interesting. The art is decent but a lot could be improved like the pose, lighting, effects, etc.
It's hard to find art with coloring this good, props for doing an amazing job on that. The arms coming out of the back thing doesn't really bother me, its heavily stylized after all. I think you should worry more about the eyes. The way they're tilted towards each other makes him look like he's got some sort of fish-eye thing going on. Try covering one of his eyes and re-imagine it as being parallel to the other one to see what I mean. Overall, it's really good.
I could definitely see you doing art for a big game company. If that's what you wanna do of course.
I always love some good sketches.
The cat looked like a girl to me, it needs to be more gay if it's going to work.
"Make it gayer" is on my to do list already. Thank you sir for the comment :^).
The only complaint I have about your art is that you draw the same face over and over. Everything else is great.
Very pleasing to the eye (and not just because there's a girl). But here's a few suggestions: Add more to the background, even if it's really quick and sloppy, don't leave that much space unused. I get the eyes are stylized but I think you went overboard with the lashes, more definition is needed in the contours AROUND the eyes to make them pop. Where the legs attach to the hips looks kinda lazy, plus it's hard to tell both her thighs apart. The wrist for the hand that's supporting her is a point of interest, so I noticed right away the anatomy in that area didn't look right. I think adding a few stray hairs on her head would really break up the monotony around there. That's as far as my drawing knowledge goes, I don't have diddly-squat to say about machinery. :I
Nice resolution, I see what you did there ( ͡° ͜ʖ ͡°)
Seriously good art, what can I say?
NO LINES!!!
If you're a fan of your own work, then you'll be fine ~ Start small. If you can't, then start smaller ~ If you don't love what you put out, don't expect anyone else to
Age 33, Male
Process Improvement
AAS Mechanical Engineering
North Carolina
Joined on 8/6/09