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Luckytime

38 Game Reviews

9 w/ Responses

Fun game, it's like a new spin on Super Hexagon. I bet you could sell this with a little more variety and polish as a mobile game. It just needs a warning before your speed boost powerup ends so you don't crash. Otherwise I could see myself playing this a lot more.

Such a simple game, but it's value comes from the cleverness. Great job dood.

I'm going to keep this short. The art is great, the music is great, the mechanics are great. The most frustrating thing was the difficulty in baiting the turrets to shoot. Like they're on a timer that resets when they lose line of sight, but every turret had a different behavior so you can't use the same approach every time. But it felt inconsistent, rather than varied.

I didn't think something this good could be made in 72 hours.

The biggest problem is the time between deaths needs to be instantaneous. Take the tried and true example of Super Meat Boy, where respawn times do not exist.

Someone mentioned having a toggle for spacebar, or even just setting WASD to shoot. I think that would have been better. Even with the current setup, you didn't have to make my hands so close together, you could have set 'shoot' to an arrow key instead.

Turrets don't need to kill the player on contact. They already shoot stuff that kills you, there's no need to enhance the difficulty there.

Music was okay, not terrible. But maybe it would've been better if you just put ambient noise instead. The sound of the gun was good. Visuals are good. Interesting concept.

It's hard enough avoiding the edges of the map when you're on a unicorn, it's downright impossible to avoid the other unicorns given that you can't see them off-screen. Otherwise fun concept.

Bad design kept this game from being fun. If you're too close to a wall, you can't put down the clock? Why? The character jumps at random heights and sometimes can't even clear the clock. I was waiting at the last level holding right and pressing jump for 20 seconds before he decided to get himself on the clock, not good. The third level was substantially harder than any other level for some reason. It felt like it ended abruptly, but that's a minor complaint, and the ending was also disappointing. I liked the music and the art was okay.

Too easy

The game should have started out with the difficulty towards the end and possibly ramped up from there. The only two things I liked were the art and the feel of the gameplay. Everything else is forgettable. It gets incredibly boring if I don't know what I'm playing for, so any kind of story would have remedied that. (Also level 23 is just lazy level design. I didn't appreciate it.)

If you're a fan of your own work, then you'll be fine ~ Start small. If you can't, then start smaller ~ If you don't love what you put out, don't expect anyone else to

Age 32, Male

Process Improvement

AAS Mechanical Engineering

North Carolina

Joined on 8/6/09

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